A cardboard sandbox for game mechanics. Flip cards on and off to define a design, then watch how many puzzles that design quietly affords. Zoom out and see the shape of an idea.
Click a card to switch it in or out of the design. Click the name to rename. Each card carries a mechanic.
Each chip is one puzzle the design affords, drawn as color-coded squares — one square per mechanic. Click a chip to mark it explored; this is the whole space laid flat, grouped by how many mechanics each puzzle uses.
The rules of the world. Click a cell to declare whether two mechanics interact. Lock it while you explore so combos can't be edited by accident. The graph beside it is the same links, drawn as a network.
Puzzles grouped by how many mechanics they combine. A design that only makes 2-card puzzles feels flat; tall columns on the right mean deep, layered play.
How many of the current puzzles each active mechanic participates in. Pull a high bar out of the design and the headline number drops hard.